Build a mobile OS for any device.
First we needed to create a device to run our mobile OS. Wanting to combine the practicality of a phone and the portability of a smartwatch, we conceptualized a 2-in-1 wearable device called Fluid Watch.
Fluid Watch, a wearable device which can be unfolded and detached into a phone.
Early physical prototype.
Having cemented the device we would design for, we directed our focus to designing the software experience.
To craft a consistent design across our team of 6, we had to agree on a set of design principles.
We created a mood board of inspiration from Dribble to guide our visual direction for FluidOS.
To ensure visual cohesion and hierarchy across our OS, we developed a design language.
Now that we'd finalized our design language, we created our prototypes in Figma.
After our 10 week sprint we presented FluidOS to Brian Fling, author and design leader. This project taught me how app designs can scale quickly, and therefore it's critical to have a solid design system and to communicate to ensure consistent visuals and interactions. I also learned that designing mockups doesn't actually take that long; it's ensuring visual polish and consistency which takes a huge chunk of time and coordination.